Publications

GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering

Real-time rendering has been embracing ever-demanding effects, such as ray tracing. However, rendering such effects in high resolution …

Unified Gaussian Primitives for Scene Representation and Rendering

Searching for a unified scene representation remains a research challenge in computer graphics. Traditional mesh-based representations …

ExtraSS: A Framework for Joint Spatial Super Sampling and Frame Extrapolation

We introduce ExtraSS, a novel framework that combines spatial super sampling and frame extrapolation to enhance real-time rendering …

BSDF Importance Baking: A Lightweight Neural Solution to Importance Sampling General Parametric BSDFs

Parametric Bidirectional Scattering Distribution Functions (BSDFs) are pervasively used because of their flexibility to represent a …